Okay, so my finals are over, I’ve done all my presentations, I’ll be going home as soon as all of the club activities and events wrap up… so time to sit down and relax with the Mendeleevs.
Scary Red Box: *is scary*
So… research says that the red box is from a corrupt save file. No big deal. Let’s just go back to an earlier save. Shouldn’t be a problem since I’ve taken to saving my games as ‘isbi1,’ ‘isbi2,’ etc.
We had to redo the ghost-haunting thing, but it’s not a big deal… the ghosts are different, but it’s even easier to get rid of them now that I know how.
And… the red box is still there.
So I moved the family to the ‘Winter Wonderland’ map by Rflong7, and set about to building a house, since the one that’s on the beach… wouldn’t fit inland on a winter map, to say the least.
And I’ve had the family’s next house planned in my head for a while, anyhow. Not that the game didn’t give me MORE problems when building it…
I’d built the walls, only to find the lot wasn’t flat, so I had to knock it down and try again, and then… this… happened to the roof.
I don’t even know what was causing it, but I had to put down like a billion columns to support the roof, and then delete them all once everything was filled in.
For anyone who’s joined us with the ISBI and hasn’t read the legacy, or just forgot the one time I specifically mentioned this, the periodic table house is the idea which eventually led me to begin this legacy in the first place. At the time, I had intended for each element to be a single room, but things like double beds wouldn’t have fit if I’d done that, so the interior of the house isn’t divided into lots of tiny square rooms, but it felt like a big deal for me to finally be making this.
Also, holy HELL do we have a lot of money. I’m not entirely sure how this happened, being that I don’t think we ever had quite so much in the first part of the legacy, in which I could control everyone.
Anyway, the family went out to the park while I was building, because we were due for an outing anyway. The toddler makeovers didn’t ‘stick’ because I pulled the family from an older save file (not by much) but they’ll be children before you know it so I’m not going to bother with it right now.
Silver’s first action is to ‘berate ignorance’ on one of the sims I moved into town to add a bit to the population. Since there were literally no other sims in town except maybe the NPCs like consignment specialists.
Where’d you get that boat… Barium?
I have no idea which one is which right now.
Antimony starts up a game with one of the local kids, but… I think something might be wrong with how the game is set up. Or something’s wrong with Antimony?
She kept throwing the stick off to the side.
… do either of you actually know how to play this game?
… Lanthanum… has some milk when everyone gets home (THEY ACTUALLY BROUGHT THE TODDLERS HOME THIS TIME) and it’s not green. I think this is somehow part of the world, that the milk is all Christmas colors?
Then I remembered we didn’t have a tour of the house, so here’s a half-assed one.
Here we have the front hall, main entryway area. I didn’t realize those lamp things hung so low, so I’ll probably change them so no one hits their face on them.
This is the dining room. As you can see, we have a bar, because this is the Mendeleev household. It’s practically a necessity they have somewhere to get their booze at this point.
The kitchen… we will be removing the deep fryer. I forgot that they would be just constantly making bacon and things like that.
And the bathroom. There are actually two toilets in this one, in their own separate little tiny rooms to the right and left.
The living room. There are bookshelves off-screen, television area, chess area… I decorated for the coming holidays, sort of, too. Like the deep fryer, the rocking chairs get removed after they become an issue.
A little playroom off the living room. This was originally meant to be the fifth bathroom, but the room was huge for being a bathroom and I had four bathrooms planned out anyway, some with multiple toilets.
Boring hallway is boring.
We have a game room, with a couple computers off to the right…
Skill room, body edition. Basically a gym, but I don’t think the basketball hoops actually help with athletic skill? Correct me if I’m wrong.
The art and music skill room…
And a science-y skill room… plus an alchemy station. Which… used to be science?
There was another room left over, but I didn’t know what to do with it. So some random things got shoved all up in there.
I didn’t take pictures of the master bedrooms or the accompanying bathrooms, but I’m sure you’ll see at least the bedrooms soon enough. The bathrooms aren’t much to look at.
I forgot to set the bedrooms before everyone wanted to go to bed, so Silver snagged Antionemony’s room. So they’re paying her back in kind by getting jiggy in her quarters.
Lullaby has been heard.
I wanted to take pictures of the sims settling into the new house, but Antoine was at work, the toddlers are… well… toddlers… and these two are rather boring right now.
But Silver did sculpt a chair when I wasn’t looking.
Antimony kept all of her work progress, which is great, so she got a job banishing ghosts the next night.
But the only thing you need to really be afraid of here is the gate that wouldn’t render.
Silver had her elder birthday in her actual room, not the one she stole from her daughter, but I was focused on getting all the ghosts located in a timely manner. That’s one of the issues with the ghostbuster career; you’re controlling a sim across town every time someone ages up.
I mean, I could have their birthdays earlier in the day, but that would require remembering when the birthdays are.
You’d think a ghost hunter would get over the whole ‘drop my entire action queue whenever I see a ghost’ thing, but I guess not.
And then the ghosts disappeared because Antimony spun into maternity and… I guess they don’t like pregnant people?
It doesn’t really bother me that she didn’t get to finish the job, since the little progress box was telling me I’d found 2/2 ghosts and banished 0/4.
There’s absolutely no way Antimony’s going to teach all the skills to all the babies, but gosh dangit we can try.
Elder Silver does a lot of art things, from what I see of her, which is good because I didn’t really pay too much attention to putting up wall decor after a while.
She’s rather pretty.
And rather glued to the rocking chair. >8( This is what I get for trying to be nice and put nice things in the house. At least no one’s gotten to the point where they only get up to wet themselves, then sit right back down.
Speaking of things I need to get rid of, the little playpen things for the toddlers are not good for ISBIs. I don’t think sims know how to deal with them. I’ve seen a kid crying because they’re hungry or something, and the sims just keep picking them up and putting them right back down in the playpen.
It’s to the point that I’m excited if a sim picks up a crying baby and puts them on the floor without fixing the issue. Because at least then they’ll (hopefully) fix the issue the next time they pick up the kid.
I’m counting this as a fail, with the blame being on Antoine and Silver. : /
We got this opportunity again, and I had the chance to confirm that it wasn’t just the one time that it was glitchy. It does the music thing all the time.
I don’t know why, exactly, I took this picture. Antimony found the dart board and it made me happy.
In what seemed to be no time at all, Antimony was ready to have the baby… and Antoine clearly was not. : /
Antoine: What do I do? What do I DO?
Antimony: You have three kids; you should know.
Antoine: You went into labor once and I wasn’t even there.
Antimony: TAKE ME TO THE HOSPITAL.
Meet Cerium Mendeleev, hydrophobic and perceptive.
And that’s not all, because we also have…
Er… Antoine? Where’s the other kid?
Antoine: … I was supposed to pick it up on the way out?
You really are inexperienced with this, aren’t you?
Element 59, Praseodymium Mendeleev!
… he’ll be picking up some sort of nickname pretty early on, I can tell. He’s hydrophobic like his twin, and evil.
And since 59 + 59 = 118…
My enthusiasm is quickly dampened by a FAIL.
And then there were two adults, only one controllable, caring for five kids, so… not many pictures were taken.
At this point, all five kids were sleeping in cribs and Antimony was treating herself to a gaming break. It was a beautiful moment. And Antoine’s heading to bed in the background.
Luckily, the triplets will be aging up soon.
Caesium is now insane, inappropriate, and a light sleeper. I’m 90% sure that inappropriate trait was the one being added.
Satan Barium is a perceptive couch potato with a photographer’s eye. So I moved a camera I forgot to sell from Silver’s inventory into his. Not that I can make him use it.
Lanthanum is shy now, but brave, so… I guess he can face his fears of people? And he’s easily impressed.
So there are the triplets. They don’t need diapers and cribs now and it is THE BEST DAY EVER.
The children proceed to not go to bed even though it’s a school night, being that they’ve been on a wonky sleep schedule all through the toddler years.
I have no idea why Silver and Lanthanum needed to have a discussion in the bathroom. Nor do I know why Barium can’t use a different bathroom. We have four.
Juice at four AM. Breakfast of champions?
And Caesium’s eating mac ‘n’ cheese seconds before the school bus comes. But they all make it on time.
Even Lanthanum, who thought horse adventures were more important than an education. We’ll see if they actually all make it to bed after school, being that they’ve gotten two hours of sleep at most.
Self Wetting : 18 -90
Fires: 4 -20
Electrocutions: 3 -15
Passing Out : 27 -135
Failing School : 0
Accidental Deaths : (0)
Social Worker Visit : (0)
Game breakiness that’s my own fault : 1
Every Birth : 10 +50
Twins : (5) +50
Triplets : (1) +10 (I think? How much are triplets worth?)
Fulfilling LTWs : 5 +200
NTH Spouse Reaching Top of Career : (0)
Every Honor Roll : 7 +35
Every 100,000 simoleons earned : 1 +20
Painting of Torch Holder (4) + 20
TOTAL = 125