New torch holder! New torch holder! *does the new TH dance*
I think I did pretty alright with her outfit. Antimony got… some new trait… and she wants to be a paranormal profiteer. I debated getting one of the thievery LTWs to go with her klepto trait, but this can be fun, too. And I don’t want to risk moving our TH into Palladium’s turf.
Iodine’s a vehicle enthusiast now. I remember because I put a motorcycle on his shirt.
I have no idea what’s up with his neck in this picture.
Close up shot of Antimony’s face to show off her adorable makeup and not-teal hair that will now be genetic and probably hang on for another three generations until I’m sick to death of the color.
Tin, your sister is going to be a ghost-hunter, so I don’t think college is going to benefit her in that. So… um… you can go now.
Tin: Jush let me finish thish drink.
I have no clue why we have that thing.
I also… don’t… want to know… what those gnomes are doing. o_o
Silver: Yay, my littlest baby is growing up!
Xenon: And there’s even a cake for me in the kitchen!
Xenon did not get cake. He did, however, get a fourth trait. Might have been grumpy or something; I wasn’t really paying attention. Oops.
I’m a bad simmer.
The cake was actually for Antoine. OTP FTW.
Antoine ends up being good and clumsy and loves the outdoors. He is a lucky guy (duh, he’s gonna marry ANTIMONY) and a bit of a mooch. All in all, d’awww, he’s a cutie!
Antimony wastes no time proposing, and just like that,
Antoine’s parents never saw him again the couple became engaged.
I gave him a bit of a makeover. I like the hair he had, but the problem was that I use that hair a bit too much for my male sims, I think. So he got the fwooshy Late Night hairstyle.
Palladium gets a lot of dates. I’m not sure if she actually has more dates than other sims, or if it seems like a lot because I actually let her go on them.
She ignores the guy to sit on the ground and sketch. I’m glad you’re being useful in your old age, Palli, seeing as you’re using up a spot we could use for a child.
Palladium: Suck it. I’ll leave the mortal coil when I damn well please.
By my math, we need five kids this generation to reach the halfway point to 118 elements. Once all of the teens grow up and leave, that leaves us three slots. So, yeah, we’re kind of banking on Palladium (and Quan) leaving sooner rather than later.
Oh, and Antionemony graduated. That happened.
Since they can’t have kids right away, there’s no point in even rushing the wedding, so the pair work on logic together while I wait for a convenient wedding date when neither of them are working. I think I sent Antoine to get a job in science or something because his LTW wasn’t job-related. He wants to be rich, and we’re already ridiculously close to the goal because Palladium rakes in a ton of dough every time she goes to work.
Silver is now autonomous, and entertains herself by performing a serenade for her husband. Awww.
Jackets: *practice camoflaging themselves against wall*
Annie wanted to learn to make some ‘potions’… which should have been called something different so the actual potion-making table could produce potions, but whatever… so I obliged. She’s an adorable little chemist, don’t you think?
Antimony: Shush! I’m gonna be on Breaking Bad.
Hunting ghosts like a boss, although I wouldn’t recommend Roaring Heights for anyone with the ghost hunter career in mind. Most of the buildings have lots of floors or complicated layouts that make finding the spirits difficult.
You can always rely on your sim to sniff out the ghosts on their own, but…
The residents like to wait until your sim starts to head for a ghost you can’t see, and then go to chat so that the ‘collect ghost’ action drops. : /
Antimony kept trying to get the same ghost (which was hiding in some tiny space between the house and a fence) like five times and this lady kept interrupting.
So we took some extra ‘payment’ for having to put up with her bull. Hey, waiters spit in food, klepto ghost hunters take patio lights. It’s the little revenges that keep you sane.
Antimony: Watch it, great-great-great-grandma! I spent all night destroying ghosts, and I’m about to destroy you, too!
Laurel: It’s just a game, you whippersnapper! In my day, we respected our elders…
We kept one of the spirits. Named him Bob.
He lives in Annie’s bedroom, now.
In other news, Antoine fits right in, even if I haven’t gotten many pictures of him. I’m usually focused on Antimony’s ghost-hunting when he’s back home on the lot.
This house was one of the particularly huge ones. Kind of reminded me of a ‘how to furnish a sim house’ post I read, where one of the ‘don’t do this’ examples was making huge rooms with tiny amounts of furniture in the middle.
It belonged to Antoine’s mom!
Hi, Mrs. Cassat!
Mrs. Cassat: This is who my son married? A legacy brat in stained coveralls?
Your minimally-furnished house is about to become even more… less… furnished. >: (
Gnomes that I place outside tend to stay outside, so I was a bit confused when all of the gnomes suddenly appeared in Annie’s room… although I just made Annie’s room as a little basement thing (which is so unsafe, given our proximity to the ocean) so there’s not really a door blocking them, I guess.
Antoine reached his LTW rather anticlimactically. Silver got some royalties for books or something which pushed him over the edge.
Antimony moves up from spirits to poltergeists!
The last one was haunting the trash can.
At this point, since I’d been saving up Palladium’s money for so long, I realized that the Mendeleev family had what could conservatively be called a ‘shit ton’ of money in the bank, and our house is not of the sort that can be easily built onto in order to sink the money into things like party rooms, gyms, or the like.
So we bought out the science building and renamed it ‘Mendeleev Labs’ which, I think you will agree, is quite a fitting investment. : )
Next time, I’m going to at least try to get the lovebirds married, and we’ll see if Palladium decides to let go of her physical existence. I wouldn’t bank on it, though.
Self Wetting : 17 -85
Fires: 4 -20
Electrocutions: 3 -15
Passing Out : 25 -125
Failing School : 0
Accidental Deaths : (0)
Social Worker Visit : (0)
Game breakiness that’s my own fault : 1
Every Birth : 10 +50
Twins : (4) +40
Triplets : (0)
Fulfilling LTWs : 5 +200
NTH Spouse Reaching Top of Career : (0)
Every Honor Roll : 7 +35
Every 100,000 simoleons earned : 1 +20
Painting of Torch Holder (4) + 20
TOTAL = 120